Recording Gameplay from the Wii: Revisited

In September 2023 I wrote an article about recording gameplay from my Wii Console, and after about two months of usage I have come to a few conclusions and decided to change a few things to just have the system work better.

Here is a quick rundown of the problems that I have noticed and attempted to fix:

Synchronization issues

Synchronization of the audio and video on long recordings seemed to be drifting off a bit. It might have been because of the stream copying in the 60fps mode. A proposed fix is intermediary encoding with FFV1 (mainly because it needs to be fast and temporary file size is not a concern) and then final encoding as before with x264.

The previously used scripts have been updated accordingly, they are now available on GitHub.

Not seeing the ffmpeg output while playing

Occasionally, ffmpeg would just drop frames or stop working entirely. I’m sure that is a problem with my slow computer and not the program, but still, it would be good to see what is going on while recording. I’ve added a spare monitor to the setup where I can read the output.


So far, I’m pretty happy overall. The problems I’ve had so far aren’t that big of a deal really and I was able to fix them reasonably well. In case anything more comes up I will probably update this post.

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